User Input
Here are the pages that focus different events/action that are based on player input.
What is used
The built-in WinForms input library does not support any kind of multi-key input, save for modifier keys like shift, control, etc. KeyEventArgs can only be one key at a time, so we chose to use Windows.System.Input library to allow the game to read multiple keypresses at one time, which is essential for our movement engine.
You can learn more about the movement engine here
Player MovementYou can also learn about the pause menu here
Pausing the GrungeonLast updated